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Laptops Handhelds: Making the Most of One-to-One Computing

by Kellie Doubek, Meg Ormiston and Christine Tomasino

©2004

    With wireless laptops costing on an average about $1200, the trend of a “laptop for every student” may truly be unattainable for schools with limited financial resources. If one-to-one computing is to be the future of technology in schools, for the average price of $350, a wireless handheld solution seems more realistic. To maximize this investment, however, handhelds must be used for more than personal organization, drill and practice, and creating products. In the hands of students, handhelds have the potential to transform teaching and learning when connected with strategies for active learning where students are encouraged to think about previous knowledge, access new knowledge, discuss understanding, and collaborate and share with teachers and peers in the learning process. Handhelds strategically deployed should not be a passing fad, but an effective tool to increase achievement for students of all abilities. 

   Years ago technology arrived in classrooms with little support and few guidelines for use. Teachers were charged with “integrating technology”, but the how and why were missing. Technology committees planned and workshops were held, yet teachers still struggled to get computers in the hands of students. Computer labs were filled period after period with low level activities with a focus on the products spewed from the printer with no measurable learning gains. Then a new trend began, splitting apart computer labs to move workstations to classrooms at the point of instruction.  Students, working individually or in pairs, cycled through the computer station doing much of the same work, with more drill and practice software use, word processing, Internet research and multimedia presentations. Teachers still struggled to get thirty students to produce products using one or two computers. With the affordability of one-to-one computing with handhelds, the future of technology integration gives students the access required to collaborate in new ways and become active participants in the learning process, thus shifting the paradigm from using digital tools for creating learning products to using digital tools to help students construct new learning through meaningful dialogue, metacognition and reflection during the learning process.

    As these low-cost personal learning tools become pervasive in classrooms, educators will need new guidelines to make the most of this investment for learning. Teachers will ask new questions when looking to use the handhelds effectively in learning. How can handhelds be used to encourage active learning strategies? What handheld applications can I use to assist students in collaborating to build understanding and encourage reflection? How can handheld use promote and strengthen individual thinking, guide student interpretation and reasoning? What is the best way to use handhelds to test student understanding of content before, during and after instruction? How can I help students manage their learning and become autonomous in the process? How can students exchange ideas and express understanding? Let’s illustrate some of this through examples from a fifth grade class studying animals. Keep in mind these learning activities would be appropriate in other grade levels and content areas.

    Aligning to learning standards, the teacher wants to first assess what students know about the classes of animals to begin the unit. Can they identify a few? Are they familiar with some of the characteristics the animals share in each group? Using Inspiration for Palm OS by Inspiration Software, Inc, the teacher creates a file with the names of animals from different classes and beams it to students. Students working together discuss the animal characteristics and organize the animals using similarities and differences. The webs created are beamed back to the teacher to initiate whole group discussion. The teacher clarifies student understanding and uses further questioning strategies to help students make connections between the new content and what they already know. Based on this discussion, students make changes to their individual web, building from their initial understanding of the content. This living document modifies and grows throughout the unit as student understanding deepens. 

As the unit progresses, the student wrestles with new vocabulary and new content information. Students turn to the handheld to help them manage this new knowledge. Word meanings can be looked up in Noah Lite by arsLexis and personal vocabulary dictionaries can be created using the freeware application DicMake. Students keep track of terms, including definitions, sentences and clues to help them remember the meanings. Using the Palm OS To Do List to keep track of vocabulary gives students the ability to categorize the vocabulary into groups. A freeware application, LiteNotes, combines the power of visuals to add drawings to help students in the understanding of new words. As students process large amounts of new information related to content they use the handheld for note-taking. Whether it’s a slide show made with SlideshowtoGo by DataViz, a mind-mapping program like Inspiration by Inspiration Software, Inc. or a simple word processing program like Palm OS MemoPad, students take notes and organize new content knowledge, refer back to it, clarify and revise it later as needed to aid in understanding. Using the power of handhelds throughout this process, students share files with other students, giving them additional opportunities to collaborate and clarify any misunderstandings they may have. Because the handhelds are personal digital tools, the data captured during the learning process is always in the hands of the students and can be accessed anytime.

     At times during the unit, textbook material becomes too difficult for some of the struggling readers. The teacher accesses alternate electronic text from primary source archives, textbook publishers, and other Internet resources. This text is beamed to each student handheld. Using a word processing application like WordtoGo from DataViz, students work with the text as a large group, small group or individually to highlight vocabulary, italicize main ideas, or add their own words to aid in comprehension of the reading. The teacher even inserts questions strategically throughout the text, requiring students to pause while reading to think about what they have read and reflect on their understanding. The handheld gives students and teachers the power to pull the text apart and manipulate it in a way not possible with paper, again making it always available in the hands of the students.

     Throughout the unit the teacher and students use assessment tools to review, assess and evaluate their learning. Students create questions to test their understanding with Quizzler by Pocket Mobility, beaming to each other to create a great review of content. Using the same or other classroom assessment software for the handheld, the teacher creates quizzes and tests to evaluate student understanding. The powerful instantaneous feedback through beaming between teacher and student and student to student provides the direction for learning. The teacher also uses the handheld to enhance seamless and ongoing assessment through techniques like exit slips. Using the word processing software, Freewrite by GoKnow, the teacher compiles student assessment responses into a single document. The teacher gauges student progress and understanding of the content standard and then distributes these compiled responses to the entire class by beaming the document back to students. Students now have access to the combined knowledge and view points of their peers, thus deepening understanding.

     Using handhelds throughout the process of learning described in these classroom examples encourages student communication and collaboration, as well as enhancing the students’ ability to organize their learning. Students are motivated not only by the use of a digital tool, but their ability to manage their learning and the ability to easily share understanding with others. Using handhelds in this one-to-one computing environment improves the quality of instructional activities when students are encouraged to think about previous knowledge, access new knowledge, discuss understanding, and finally share what has been learned with peers and teachers. These new successes, where handhelds are used strategically for the process of learning, will become well documented in future technology integration success stories.

For more information about Handhelds For Learning contact Christine Tomasino ctomasino@comcast.net Kellie Doubek kdoubek@comcast.net, or Meg Ormiston megormi@comcast.net

 

Published in the 2004 Illinois Computing Educator Newsletter

Issue #4 Handhelds